Magical Creatures and Mythical Beings

Explanation of Concept
To be honest, this isn't necessary. These are the various fictional creatures that exist on Seeden Prime and elsewhere in the NutSeed universe. They are a wide range of things, from sentient to not, beasts to fish. This'll be a long one. = Types of Creatures: =

Humanoids
Pretty much anything that resembles a human, for the most part.

Humans
Go look in mirror. There, an example of a human.

These beings are absolutely awful, and really deserve to be destroyed completely. They aren't, however, much to the Time Gazer's own disdain.

Elves
Tall, pointy eared people. Elves are the result of human and dragon childbirth. They look identical to a dragon's humanoid form, causing said dragons to often be mistaken for elves. They have a great affinity for magic, and tend to view themselves as higher in stature than humans. They aren't. They are literally higher in stature, but not they way they care about. A notable elf is the snow elf Yfr Lenes.

Dark Elves
The result of humans and elves intermingling; Dark elves are always seen as lesser than pure elves, despite there being no such thing as a 'pure' elf. Never the less, they are quite powerful with magic. Two notable dark elves are Iveri Sovala, the daughter of Reginald, and the Void Lich Wol'kran.

Dwarves
Short, hardy, heavily bearded; The opposite of elves. They live underground and have a love for hard liquor, mighty feasts, and treasure galore. Dwarven kingdoms have been in existance since time immemorial, and all of which have a legacy of shiny trinkets and mountains of gold. Dwarves in modern times have taken manual labor jobs throughout the civilized world.

Something of note, both male and female dwarves have massive, bushy beards. Facial hair is a dwarf's culture, and a beardless dwarf is often times a criminal outcast by their kind.

Halflings
Small humans. Really, that's all. They are small, but look just like humans. Don't know what else to tell you.

Giants
Giants are abnormally tall people. They take the appearance of humans, though nearly thirty feet tall. The tall(heh) tales of giants eating people is all nonsense, they are civilized people. Half giants result from giants and other races intermingling. It's really hard for that to happen, so most half giants are the product of giants and other half giants. Or half giants and half giants. A notable half giant is the Void Lich Gna'dais.

Gorgons
Humanoids with a snake tail replacing their legs, live snakes instead of hair, and the ability to turn people to stone by looking at them. A gorgon's humanoid parts match those of the region they are from, and the snake parts do as well but for the snakes. Very few gorgons are actually monsters, most just want to live in peace, while others do their best to integrate with society.

The stone gaze ability gorgons possess does not actually turn the person to stone. Rather, it encases the person in a shell of a stone like substance that acts in a similar way to cryostasis. The person is preserved indefinitely, or until someone comes along and breaks them out. In ancient times, people did not know this which has lead to ancient Greek 'statues' being unearthed and broken in modern times, releasing the trapped person.

Undead
These are exactly as advertised. Either dead but brought back, or living but can no longer die. Most look like the typical zombie or skeleton, and then there's the complicated ones.

Liches
Liches are mortal beings who have trapped all, or most, of their soul in a soul jewel or other phylacteric object. To be able to do this they require extensive knowledge in necromancy, and since necromancy is not too useful on its own, they are also usually skilled in destruction magic.

Liches can look like a variety of things, ranging from decaying corpses to full on skeletons, but they are all able to assume a 'veiled' form. This form looks identical to the way they looked before embracing lichdom. It can be dispelled by holy magic, which liches are weak too.

Void Liches and Nether Liches
These particular liches are, like their normal counterparts, incredibly powerful undead. They have all the power of a normal lich, in addition to their specific type's magical abilities.

Nether liches are not from the Nether. That's copyrighted. They are, instead, empowered by demonic energy and are created when said energy is used in their phylacteric ritual. This power gives them command of the hell-flames, the most potent fire magic in existence. They also gain an immunity to fire, as well as a resistance to ice and water magic. A few notable examples of Nether liches are Azothar and Mantahl Morrigorn.

Void Liches are even rarer than Nether liches, as they can only be created in the Void by the Master of the Void. Before Reginald Ivory took control of the Void and became a Void lich himself, there was one in existence; Equinox. Void liches have abilities similar to Void Zealots, in that they have an affinity for black tentacles and lots and lots mist. They have control of Void magic, which is exclusive to Void creatures and Void liches. This magic allows the user to invade the mind of another, as well as conjure Void tendrils and things made of said tendrils. They are immune to ice magic, resistant to fire and lightning magic, and can absorb any spells lower than expert level.

Vampires
Yeah, there's already a page for that.

Zombies
Contrary to popular belief, zombies are not corpses brought back to life. Those are reanimated dead. Zombification is actually a mutated strain of Vampirism. Unlike Vampires, they can be split apart without worry and do not require blood to live. They do hunger for flesh, however, and can go rabid without it. Animal flesh is a suitable substitute. They retain everything from their previous life, like Vampires. Unlike Vampires, they are sterile.

Zombies do not look like corpses. Any wounds they have will heal quickly. So they are just normal people, with a tad extra.

As they are still partially living, they are more resistant to holy magic.

Reanimated Dead
These are what you think of when someone says 'zombie.' Don't call them zombies, though. That's offensive to zombies.

These are soulless, mindless, rotting or skeletal automatons raised via necromancy. Since they are unfeeling monsters, they can be split apart and still do what their masters bid.

Are incredibly weak to holy magic, as they are also the weakest undead.

Undead and Skeletal Dragons
What the title says. Dragons(or wyverns) that have died, and their corpses brought back to serve another. Vastly different than a dragon that has embraced lichdom, mind you. These creatures are considered the most powerful undead in terms of physical strength, even though they cannot use their breath weapon. Their breath weapon is replaced with a toxic mist generated from the rot and decay; it can be countered by pretty much everything, so it's not much to be afraid of.

Dullahan
All dullahan are beings that live, despite their lack of a head. Their creation results from a curse on a beheaded person. They then seek revenge on their killer until the end of time, if they manage to kill the person they will move on to the afterlife. One way to stop a dullahan is to put its head back on its neck, which will make it mortal again.

The most prominent and widely known dullahan is the Headless Horseman. Another example is the Horseless Headless Horsemann, although we don't talk about him.

One note: beheaded Zombies do not count.

Another note, which is a bit of trivia: The Headless Horseman was beheaded and cursed by the Time Gazer himself. The Time Gazer was killed before the Horseman could get his revenge. Reginald has since employed him as a servant of the Void, that acts out his orders on the planet.

Ogrids / Goblinoids
Pretty much anything remotely humanoid in a appearance, and also green. Is everything in this category green and humanoid? No. But you get the gist. Most of these guys speak Gobbish, some speak English.

Goblins
Short, scrawny, green, clever. Goblins are one of two ogrids that live in the civilized world. In order to keep them from being labelled the same as the savage monsters that also exist in this category, they came up with the classification 'goblinoid.' Speaks primarily Gobbish, but requires English in most situations.

Goblins are smart. Very smart. They are often employed as alchemists and bankers. They also make excellent merchants, and aren't half bad at wizardry. Historically, they have been labelled as greedy swindlers. This is far from the truth. Most goblins are just like humans in this regard, only some are really greedy.

Hobgoblins
Hobgoblins are a separate form of goblin. They are much larger than their kin, being just shy of a human's height, and are built like trolls. They are sentient, but don't really display it much. Hobgoblins are typically chieftains of wild goblins, as their immense size and strength compared to their underlings keeps them in check.

Hobgoblins come about when other ogrids integrate with goblins. Typically trolls, very rarely orcs. Either way, they will most likely lack the brain power to carry out a full conversation. So best to avoid them, unless you want to face a small army of goblins as well. Speaks Gobbish and broken English

Orcs
The most humanoid of the ogrids, and the other goblinoid. Orcs are tough, mean, green, sons of Blast Fish with a two prominent tusks that protrude from their lower jaw. While stereotyped as savage berserkers, most orcs have never touched a weapon. Speak mostly English, but are also taught Gobbish in some regions.

Orcs are built physically oriented. While they can become wizards, most tend to enter into manual labor and and other physically inclined jobs.

Trolls
A bit larger than humanoids, but much smaller than ogres, trolls are the awkward cousin of the other ogrids. Solitary in nature, they pile up hordes of all sorts of shiny things in their well hidden lair. Speaks gobbish, and maybe some broken English.

Trolls are quite strong, but trade this feature for brain power. Because of how dimwitted they are, they often lead adventurers directly to their horde. One problem though; if the adventurers kill the troll, there is nothing protecting them from the gnomes that stashed away in the lair.

Ogres
The namesake for ogrids. Ogres are a good four meters tall, and have the arms of an oak tree. They are more primitive than goblins or orcs, but are more advanced than trolls. Ogres are tribal, and each tribe is led by a shaman and a warchief. The warchief is the strongest ogre in the tribe, and is typically adorned with bones and other bits around the neck and wrists. Shamans are ogres who have developed a talent for lesser magic, typically destruction and alteration. They lead through wisdom, if you could call it that.

All ogres are burly, dumb, brutes. They do have outliers, as all things do, and these individuals have attempted to integrate with society. Has it worked? A little bit. Humans were already racist towards the goblinoids, an actual ogre is barely treated any different. It has worked nonetheless, and besides the racism, the only inhibitor is the difficulty for ogres to learn English.

Gremlins
A relative to both gnomes and goblins. Gremlins are, in general, little green nuisances. They, like trolls, horde shiny things. Unlike trolls, they live quite close to humans and use magic to keep their presence hidden.

Usually have to conflict with closet monsters for territory, and are the most common cause for household nuisances.

Speaks Gobbish.

Pixies
Pixies are not what you would expect. They are all small, magical beings who cause mischief and mayhem for those they come into contact with. Most despise humans, and all will never communicate with them directly unless forced to. Most can speak Sylven, but others can also speak Gobbish and English.

Gnomes
Oh boy, where to start with these little buggers. How gnomes came to be known as joyful little pint-sized people is beyond me. These vicious monsters are one of the few pixies that kill humans. They resemble goblins mixed with bats, all the while still being as ugly as a decompressed blob-fish.

Gnomes are typically never seen, as they have the most powerful invisibility on the planet. Magical detection spells must be used as echolocation to determine where they are, whereas under normal circumstances these spells would reveal the invisible target to the caster.

Gnomes speak Gobbish primarily, but have been known to trick people into thinking they are a Sylphid by speaking Sylven. As a rule of thumb, only trust a creature speaking Sylven if you can see and confirm it is not a gnome.

Sylphids
Also classed as nymphs, by some. Sylphids are what you think of when someone says 'fairy.' They are winged humanoids about the size of a butterfly. They are potent in restoration and destruction magic, and have been known to visit the sick to heal them. Speaks Sylven only.

Sylphids are lead by a queen. This queen could be a sylph, or it could be another being entirely. One notable example is Chloroa, who is an angelic being that resembles a human sized sylph. Sylphids are very protective of their queen, so if you believe you stumbled upon one, leave it an offering and the sylphids will let you go unharmed.

Sylphids, like humans and insects, come in all shapes and sizes. Typically, their humanoid body resembles the area their wings' base insects originate from. An example; sylphids with monarch butterfly wings look like Native Americans, as these insects are native to the Americas.

Brownies
Brownies are wingless Sylphids with a knack for creating. Brownies typical inhabit human or other civilized residents as unseen helpers. They use their unique ability to make pretty much anything out of anything simply because they like doing so. Their name was inspired by the very delectable treat they invented.

Imps
Sometimes also classified as a demon, Imps are small, pale, winged creatures. They have horns on their foreheads, long, sharp teeth, and bat-like wings. They wield destruction magic in their clawed hands.

Imps typically inhabit caves and other orifices that allow them to hide in the dark. They mostly speak broken English, but have been known to occasionally learn Sylven or Gobbish.

Demons
While not actually demons from Hell, these creatures are widely considered to be what inspired the modern interpretation of demons. They are evil, hostile creatures who bathe in the death and destruction they sow. Only seasoned adventurers may hope to take one down, and even then...

Hellspawn
Okay, this section really is confusing. These guys are not from Hell, despite their name. They are typically red and horned, and have all manner of features that have caused people to believe them to be actual fallen angel demons. Overall, they are rather harmless. They are civilized and can even be polite, although they love a good brawl.

On notable example is Reaper, a tall, muscular, horned fellow who lives in the lava pits below the island of Hiilton. He is completely content playing Knights Arena and eating pizza all day with his mates.

Oni
An oni is a Japanese demon who are typically reminiscent of ogres. They are brutes who eat people. Because of this, they are almost extinct. No one would miss them, but still.

Closet Monsters
Are less demon, and more oversized gremlin. Closet monsters live in the shadows under beds and in closets, or in other dark corners of homes near humans. They are actually quite harmless, and can even be friendly if confronted. They feed on the nightmares of humans, and horde lost socks and other garments in order to build their lair.

They are grotesque in appearance, resembling a gnome more than anything else. They have long, skinny limbs and large heads with oversized, lidless eyes; which appear blind but are not.

When caught by a trapper, they will often barter for their freedom. They will expose gremlins and even gnomes to the trapper, who will usually let them go, as they are harmless. They speak raspy English, and Gobbish.

Archdemons
While also not actually fallen angels, these big guys are pure evil nonetheless. All demonic beings that exist in mythology are most likely one of these. They vary in size and shape, but are quite commonly large, animal-like, and horned. Almost all are versed in fire magic.

Plenty of archdemons take the form of satyr-like beings. This is what caused the goat demon personification of the Devil.

A notable example of an archdemon is the Christmas fiend Krampus.

Sea Monsters
What lurks in those murky depths? No one knows. But what we do know is that there are lots of giant monsters in water. This section will make you never want to go into the water again, or you'll be refunded.

Angler Leviathan
Melanocetus gigantica; commonly known as the Angler Leviathan, or the Depths Fisher, is a massive species of angler fish that inhabits the bottom of Seeden Prime's oceans. They, like normal anglers, have a 'rod' that ends in a pustule of bioluminescent bacteria which attracts prey. Unlike normal anglers, they are twice the size of the average school bus and prey on sharks and other large fish. In order to get at larger prey, they ascend from the black abyss to feed.

They compete with deep sea krakens with territory, and conflict with the occasional tetra-shark and blast fish when they rise from the blackness.

Divers beware, they have been known to swallow their prey whole. In general, diving is a bad idea. If the waters you want to swim in are known for their Leviathans, don't risk it.

Jellyfish Leviathan
Cnidaria gigantica; commonly known as the Jellyfish Leviathan, is a jellyfish the size of a small island. These things are one of the two most common non-fish predators of the deep. It inhabits the expansive oceans, aimlessly wandering in search of food. They, like normal jellyfish, are equipped with toxic barbs on their tentacles. Unlike their small cousins, they have a habit of attacking submarines, and can shred steel with their unnaturally strong tendrils of suffering. Their bodies are gelatinous, leaving very little for defense, but they make up for it in the form of incredibly potent venom.

The Jellyfish Leviathan has two predators: blast fish and world turtles. The blast fish can blow apart the leviathan into little, edible bits. All the while, world turtles are immune to the toxic barbs and can eat up the jelly in a few chomps. They conflict with kraken for territory, and have been known to wander into tetra-shark breeding grounds to feast.

These are one of the more dangerous monsters, as a single sting can kill a grown man in seconds. They are most visible at night and can't exit the water, so use this to your advantage.

Kraken
Octopoda exultia; or rather, the kraken. True to historical representations, kraken are giant octopi who have a habit for attacking ships, and are the other most common non-fish predator. Kraken vary in size, from the size of an average room, to the size of small islands. They are armed with their many tentacles, all of which can crush steel. They can emit a toxic ink from pores near their large beaks. They are able to regrow lost limbs rather quickly. A notable variant is the deep sea kraken, which is very similar to the colossal squid. These live in the black depths and are vary rarely seen.

Kraken have no normal predators. Young kraken are often preyed upon by everything bigger than it, notably tetra-sharks. Sperm whales have been known to occasionally eat kraken as well, and Jellyfish Leviathan will eat kraken if they come across it. Jellyfish Leviathan and kraken often fight, and the result sways either way.

While kraken are terrifying and will eat people if given the chance, they are smarter than to interfere with modern warships. The only time a kraken will attack is if the ship is small, or they detect very little defenses. If you see a tentacle prodding the side of the ship, raise the alarm.

Tetra-sharks
Carcharodon quattor; commonly known as the tetra-shark, is a whale-sized shark that has two pairs of eyes, two pairs of front fins, and a line of fins down its back that start at the dorsal fin. It is a very strong swimmer, and has a bite that rivals that of a world turtle. Because of their increased amount of everything, tetra-sharks have dramatically increased senses, giving them the edge over other sea monsters.

The tetra-shark, while being a ferocious carnivore, is actually one of the weaker sea monsters; being just a really big fish. As such, it is commonly preyed upon by anything bigger than it, notably adult kraken and Jellyfish Leviathan.

Tetra-sharks are similar to normal sharks, in that they aren't a big threat to humans. Don't go near them either way, as one wrong move can irritate their delicate senses and cause them to go into attack mode.

Blast Fish
Mola explodata; or the Blast Fish, is a rather large sunfish-like creature that is covered in large pores. These pores are capable of releasing orbs of chemicals that explode when their thin membrane is broken and the contents come into contact with water. This makes up for their otherwise small stature, and gives them an edge over the ever terrifying Jellyfish Leviathan. Blast Fish mate for life, unlike other aquatic creatures, and will avenge their partner if killed. Blast Fish have been known to commit suicide if their partner dies, a trait studied by marine biologist throughout the world.

Blast Fish, despite being much smaller, are one of two predators of the Jellyfish Leviathan. Not many other creatures feed on Blast Fish, as killing one often leads to it releasing all of its explosive material at once.

Blast Fish will not attack people unless attacked themselves. Most deaths caused by Blast Fish are because boaters ignore the warnings and hit one while at sea. They then explode.

World Turtles
Chelonia islandica; or the World Turtle, is an island sized sea turtle. Adult world turtles typically have vegetation, soil, and other such things on its shell making it look like an island as it floats slowly at the surface of the ocean. Other than the island shelled-ness of these turtles, they are pretty much just normal turtles. Though, despite their size, they do not crawl onto beaches and dig holes in sand to lay eggs. Instead they lay their rather large eggs in shallow reefs, which are too shallow for any predator large enough to actually eat the egg to get to it.

World Turtles are omnivores. They are the main predators of Jellyfish Leviathan. They also feed on massive kelp forests, and huge schools of fish.

World turtles aren't hostile to humans, unless they get hit by a boat. Even then they can't do all that much.

Atlanticore
Atlanticores are like manticores, but underwater. They have the body and head of a basking shark, crustacean pincers, porpoise fins, and a whale's tail. They are dangerous, powerful, and violent. Unlike the basking shark's filter feeding, atlanticores swallow their prey whole, and their prey can range from sharks to fishing boats.

The atlanticore is rather rare, having been almost hunted to extinction by amphibioids. When they are spotted, they are avoided as the slightest hint of hostility will set it into a rage.

Trench Leviathan
Resembles a giant whale, and lives in the lowest depths of the aquatic abyss. Trench Leviathans are the largest creatures on the planet, so much so that they don't live on the planet anymore. They were moved to the ocean planet Aquarius by the old Saturn Corps. They now serve as the guardians of the waters surrounding the Saturn Corps. ocean base, completely negating any attempt to assault it.

Nymphs
Nymphs are magical beings tied to a certain part of nature. When removed from this part of nature for an extended period of time they will turn mortal, or die.

Dryads
Wood nymphs. A dryad's life is tied to a tree's life, if anything happens to the tree so does it happen to the dryad. Dryads are the caretakers of the forest their tree inhabits, and are the forest's representatives. Any forest inhabited by a dryad is sure to prosper.

A dryad is created when a tree seed absorbs a great deal of magicka from the soil around it. As the tree grows, so will the dryad. This process can be fabricated by other nymphs focusing their power onto the seed.

When a dryad's tree is cut down, the dryad dies. Deforestation is a major cause of dryad deaths. Hostile relations have developed between humans and dryads.

Hamadryads
Are like dryads, but smaller and not tied to a tree. They are created by the forest as its guardians and assistants to the caretaker dryads. Are skilled with bows and blades.

Naiads
Water nymphs. They are, in appearance, mermaids; unlike mermaids, naiads inhabit rivers and lakes, rather than oceans. They are playful, and will drag mortals into the water for a swim, unlike mermaids that do the same but to drown them.

Naiads are created by an overflow of magicka within a fish egg, mutating it into a naiad upon hatching.

When the rivers and lakes dry up instead of dying they turn mortal, albeit with an extended life span. Human intervention has caused a lot of naiads to loose their homes, causing them to have a bitter resentment towards their newly acquired neighbors.

Ents
Similar to dryads, but instead of being tied to a tree, they are the tree. Pretty much it. They're sentient tree things.

Draconids
Draocnids are anything that looks draconic, but is not actually a dragon. Scales, breath weapons, and wings may all be a part of these creatures. But they are not dragons.

Basilisks
Essentially a giant snake. Basilisks have paralytic venom and a paralyzing gaze. Their scales are as tough as steel, and their teeth can shred the same. Basilisks are around twelve feet tall and hundreds of meters long. They typically inhabit sewers and large caves.

Hydras
Hydras are large snake like creatures with four legs, occasionally a set of large wings, and the ability to regenerate its heads. Most hydras also have a toxic mist breath weapon, but can also have an ice one. Hydras are around the size of brachiosaurus, and live in the mountains or in lakes. The lochness monster is a hydra that was cursed and unable to regenerate its heads.

Cockatrice
Devil chickens. Cockatrice are chicken like dragon things that have a paralytic gaze similar to basilisks. They, being chicken things, are able to fly just not very far. Cockatrice are really just velociraptors, but chickeny. They live in deserts, jungles, and other tropical regions.

Pegasi
Horses that have wings. That's it. Sometimes one of the horned horses below become pegasi, they inherit the abilities of the horned horses while also having wings. Some pegasi are able to manipulate wind with magic. Pegasi are the most common equine mount on Seeden Prime.

Unicorns
Single horned horse. Unicorns are stereotypically considered to be 'pure' beings. In reality, this is racist bigotry the unicorns want you to think. Unicorns act all high and mighty, but they are racist assholes. They are able to use magic by channeling it into their horns.

Unicorns are generally light colored. White and cream being the bigger ones. They have their horn on the center of their head

Bicorns
Double horned horses. Bicorns are very interested in the affairs of humans, the opposite of the unicorns. Bicorns are typically considered the horse equivalent of succubi, they really aren't. They can use magic through their horns.

Bicorns are generally dark colored. Black and grey being the bigger ones. Their horns are on either side of their head like a bull's.

Tricorns
Triple horned horses. Tricorns are stoic observers, who help people in need, but won't interfere unless asked. They are neutral in all. They are the most powerful of the horned horses, but aren't ever thought of when you think of horned horses.

Tricorns are all manner of shades, dark and light. Their horns, like unicorns, are on the center of their head, but in a line starting with the largest horn and getting smaller the closer to the nose.

Hippogryphs
Front half hawk, back half horse, hippogryphs are the most common hybrid mount out there. They may not be as strong as pegasi, but are more maneuverable and definitely smarter. Wild hippogryphs, while timid, are dangerous and should be approached carefully.

Hippocampi
Like hippogryphs, but with the front half of a horse and back half of a fish instead. They are the go-to mounts of amphibioids and other aquatic based races. They are faster than most fish, but not very strong. They are hard to tame because of their speed.

Griffins
Griffins are the most common non-sentient hybrid creature, and one of the best mounts on Seeden Prime. They are fast, powerful, and some even have special abilities. All griffins have an aviary front half, and a feline back half: This causes all griffins to have a bird like head, front talons, and wings, and cat like back legs and tail. There are many varieties of griffins.

Plateau Griffin
A relatively small griffin, about the size of a horse and have a hawk front half and a cougar back half. These live in deserts and other dry areas and feed on small animals. They are generally quite friendly, and don't attack humans all that much. They are the most common mount griffin. A notable plateau griffin is Reginald's mount Pebbles.

Tropical Griffin
Also a smaller griffin, also being about the size of a horse and having a parrot front half and a jaguar back half. These live in the jungle and are most vegetarian. Less friendly, but can be domesticated. Some tropical griffins can also mimic voices like normal parrots.

Royal Griffin
A large griffin around the size of a bison, and the second most powerful type of griffin. The have a hawk or eagle front half and a lion back half. They live in mountains and highland forests and prey on large herbivores like moose and deer.

Emperor Griffin
The largest griffin, nearing the size of African elephants. They have a bald eagle front half and a tiger back half. They live in the mountains and prey on mountain lions, moose, and royal griffins. They are extremely hostile.

Micro Griffin
A griffin the size of a small dog, with a parakeet front half and a house cat back half. They are cute and friendly and love to play. They are essentially winged dogs, that are not any part dog. A notable micro griffin is Tiberius, Iveri Sovala's pet.

Manticores
Manticores are giant winged draconids that are primarily lion, with a scorpion tail, draconic wings, and draconic teeth and fangs. They can breath fire, fly, strike quickly with their poisonous tail, and be an all around nuisance.

They are giant, terrifying, and incredibly dangerous. They were nearly hunted to extinction a long while ago, and all living specimens remaining are kept in special Saturn Corps. run preserves.

Chimeras
Similar to manticores, these beings are mostly lion, but have two other heads in addition to the lion head; a draconic one and a goat one. In addition to these heads, it has a snake tail and draconic wings. They can also breathe fire. Because everything can breathe fire. Their tail is also incredibly venomous.

Dragons
There's a page for this one too.

Mistaeri
Mistaeri are, well, mysteries. Each of these beings are unique in their own way, and aren't really related to each other that much. The people who named this category could very well have just called it the 'miscellaneous creatures' category, but they didn't because that doesn't sound cool.

Familiars
Familiars are small, ethereal incarnations of various animals. While familiars are also created by wizards and other magic wielders, they can be found roaming the wilds. Familiars, require no sustenance or rest, and must be tamed by magic and rituals.

Doppelgangers
Strange beings capable of mimicking the appearance of nearly every living being. They are rare, mysterious, and very, very intelligent. In addition to mimicking a beings appearance, it acquires the memories of those mimicked, making doppelgangers excellent spies. They feed on emotion and memories, most cases of short term memory loss is caused by one of these beings feeding off of memories. Over feeding on one individual can lead to mental illnesses, most notably depression.

A notable doppelganger is the Void Lich Ok'rea.

Nargacs
Nargacs are a lesser variant of doppelgangers. They are only able to assume recently perceived forms, and do not feed off of emotions. They are more mischievous than their more known cousin, and are much more common than them.

Wisps
Small orbs of sentient energy that really don't do all that much. They float around and bless those in their presence with increased magical affinity. Will 'o the Wisps are an alternate version that have a thing for leading people on elaborate adventures. Often times to their death, other times to treasure.

Leshens
Leshens are angry forest spirits, created from the malice of the forest to smite mortals that trespass. They are tall, lumbering beasts with wooden 'skin,' leaves and branches growing out from its skin, animal pelts draped around its creaking body, and a deer skull for a head. They have glowing eyes, and talk with the wind. They wield strange nature magic that has yet to be replicated by any wizards, notably using enchanted leaves to teleport.

Elementia
Creatures created from raw elements, animated by magic, and in some cases have a mind of their own. The epitome of any conjurer's ability, creating or summoning one of these make quite the servant. Except for slimes. Those are just little jelly blobs.

Slimes
Slimes are small globs of elemental energy given life by mysterious means. They are unintelligent, and tend to roll forward with no thought whatsoever. They don't need to feed, but they tend to absorb pretty much everything in their path.

Slimoids
Alternatively, slimoids are moderately intelligent beings capable of thought. A few are even on the same level as humans. A notable slimoid is the Void Lich Lys'ys.

Golems
A creature made up of all sorts of materials in the rough shape of a person. Golems are created and can't be found naturally. All golems are servants to their creator and their lineage. They're made up of random materials, but are controlled by a runed crystal known as a golem heart. This heart controls the golem, and the only way to kill one is to destroy the heart.

Golems are generally mindless automatons. Very few have free will or sentience because making artificial sentience with magic requires mastery of nearly every school of magic.

Elementals
Elementals are mindless animals made up of naturally occurring materials. They come in all shapes and size, most notably humanoid, and can be as small as a bird or as large as mountains. Elementals are powered and kept alive by the magicka in the air around them, so removing them from the planet may very well be the only course of action to truly kill one. They can be reduced in size to the point that they are completely helpless, and this is the general course of action taken when dealing with them.

Elementals are not sentient; They are like animals, killing when provoked. An elemental can be summoned and controlled, however, and requires just a moderate understanding of conjuration and alteration to do so.

Atronachs
Atronachs are demonic beings hailing from the Abyssal Realms. They are made from the basic elements of the universe: fire, water, earth, electricity, and air. Summoning an atronach literally rips it away from its home to fight on your behalf. Because of this, atronachs can only be controlled by the most powerful of conjurationists. It should be noted that lesser atronachs can be summoned and controlled by weaker mages, whereas greater ones are quite hard to control. They cannot be killed, as they are made of pure energy that binds together an element.

Atronachs are fully sentient beings that can think and talk; their language, however, cannot be discerned by mortal minds and are perceived to be silent except for the grunts and roars when they engage in battle. Atronachs are also unique in that they have genders, at least in terms of appearances, and the ability to reproduce through means similar to organic cells.

The Guardian Atronachs
These twelve titans of stone are not actually atronachs. They are golems, given true sentience by ancient Obscurial Lords. Because of their sentience, ancient scholars mistook them for atronachs and the name stuck. Guardian Golems doesn't sound nearly as catchy, either.